Hi guys, new to atomic but not new to game making. I have used blender3d game engine and mostly it was only playing with the scripting and bullet physics then I realised blender wasn’t a proper engine and found atomic, lighter and faster than unity or unreal or torque3d for sure.
Its pretty awesome but as a starter I wanted to ask where are the features like lensflare, light halo, blob shadow, option to switch to directx11 from 9, how to apply other postprocessing effects or custom ones, what are the types of 3d constraints atomic has (documentation says it has four which can be used with int as type in syntax) and in the end where is the vehicle constraint?
Bullet physics does have wheel, suspension and other physics wrapped in one (maybe vehicle) contraint like implemented in blender3d and RAGE engine. Does atomic has it too?