We’re working hard on preparing for GDC 2017 and I wanted to spin up a thread with progress. I’ll be updating this post as we have stuff to share
We’re also working on Atomic Glow which provides extremely tight texture packing and high quality lightmaps, it also happens to use Embree from Intel We’ll have an update in the next couple weeks, In the meantime, here’s a look at the surface atlasing and ambient occlusion bake from the prototype.
In other news, the new business cards are on their way, happy with how they turned out!
I am really looking forward to the trip to San Francisco and meeting with folks about Atomic. If you are going to the show and want to meet, you can PM me here, or ping us at: contact@AtomicGameEngine.com
Ok, more soon, and back to work with me!