Hello. Just starting on my first atomic engine project. I’m wondering what the recommended process for rendering a game with a static 2D full-viewport background image and 3D models and UI in front of it. Think early 3D final fantasies, but easier since there won’t be depth information in the static 2D background (the 3D models will always render in front of it) and there’s no need for scrolling.
The hackish way is to use a 2D sprite and just have it always behind the 3D characters. But I’m wondering if there’s some functionality to draw screenspace images in the background so I don’t have to worry about depth or perspective projection screwing up how it’s rendered.