Hi People of Atomic,
Been using the engine for a few weeks and loving the simplicity and elegance. Definitely looking forward to seeing it grow.
My first question is as follows:
I’m able to load a tiled map through the atomic editor, but can’t figure out how to do it from code. Right now my code looks like this:
TileMap2D mapComponent = new TileMap2D();
mapComponent.SetTmxFile(new TmxFile2D().Load( WHAT GOES HERE? ));
Node mapNode = new Node();
The load method accepts
(Deserializer source), but how to I get the actual .tmx file in there? Any tips greatly appreciated.