Does anyone know if the engine supports loading of JSON files as resource descriptors - For things like sprites?
I’ve just downloaded the editor and i’m quite keen to do some development using C#.
I’ve noticed in the Shape Blaser example an XML file is used to describe a texture atlas.
SpriteSheet2D sheet = cache.GetResource<SpriteSheet2D>("Sprites/AtomicBlasterSprites.xml");
Ideally I would like to use a JSON file instead of an XML.
Does the engine support this?
Thanks in advance!