@marty, I'm pretty sure your recommendations were taken seriously by everybody here, the problem is we don't currently have the manpower necessary to create quality video tutorials, and I'm afraid that creating some half-assed ones as a temporary fix isn't in Josh's plans, since in my opinion it's better to spend a little more effort to have something of good quality which would benefit the community for way more time.
Josh is actively working on Atomic, but the other collaborators can't devote a lot of time to it, and since the docs aren't complete yet, I guess very few people are actually capable of producing good video tutorials. Another point is that the editor is still not very usable yet. I am doing some written coding-focused tutorials, at the moment I'm working on one that shows how to easily port parts of your C# code to C++ by taking advantage of the binding generator to fix possible bottlenecks, but it's somewhat advanced; the audience is basically people who are used to game development in general and don't actually need the basic tutorials to use Atomic. I've started making a tutorial inspired by the XNA ones (kinda noob2pro), but I don't have much time to work on it.
If you're a complete beginner in game development, I honestly don't know what path to recommend if you want to use Atomic. I think the Urho docs, including forums, some articles on random websites, and also their wiki could be of some help, but it's certainly not going to be a smooth experience for a total beginner. Our community is quite good and we're generally active on Gitter.
@JoshEngebretson by the way: