Yeah, well said. At some point we have to start collecting data from the users on how we can improve Atomic. I've no doubt tutorials will be 1st on the list by far.
I think @JoshEngebretson makes good video tutorials, clear voice and pronunciation, but as the main core dev I don't think he has much time to do them. @dragonCASTjosh also have a couple of videos showing some stuff, but compared to the competition what we have is not significant. I'd rather have less content with better quality though instead lots of redundant stuff like Unity or Godot.
Since video tutorials apparently are huge these days, I'm curious on how @JoshEngebretson plan to tackle that. Maybe we could make written tutorials so the community can contribute, and once they are tested and approved somebody just record a video following it, I guess it would be much easier that way and perhaps @JoshEngebretson himself could do that or maybe hire a voice talent.
I think the priority at the moment is improving the editor and making it more usable. I personally don't use the editor and I'm mostly interested in using Atomic as a replacement for XNA/from_scratch, and code-only tutorials are much better in written form. I was planning to reproduce the popular XNA tutorials so people could easily 'migrate' to Atomic, but unfortunately things didn't work out and I don't have the time now.
In my opinion the best thing we can do in terms of docs not only to increase our userbase but also to improve the API is to reproduce the XNA tutorials and the official Unity tutorials for Atomic. That would help new users tremendously and definitely help find omissions in the API, and would also have an extra appeal for users of these techs. While Atomic isn't yet on Unity level, nothing keeps you from using it as a replacement for XNA, optionally taking advantage of the other tech it includes (like ECS/UI). It's a pity there's no complete tutorial for code-based workflows and Atomic isn't as popular as it deserves, because since XNA was discontinued people started to migrate to fully featured engines (Unity/UE4/etc) or MonoGame, but both routes are far from ideal... still today people are making huge leaps to replace XNA, and Atomic could provide a decent solution to that, but not only they don't know about it, but the lack of docs is also discouraging.