I’m sure a lot of folks would agree that there’s a steep learning-curve humped right smack at the front door to Atomic that is pretty hard to get past, especially given the current state of the documentation and Editor UI.
There’s one thing that I know would help me a lot while we’re waiting for things to flesh out more and that’s a ‘first steps’ video.
If someone out there with some real AGE savvy could make a screen video that demonstrates the following, I know it would be a big help to me, and I’m sure others too:
Creating a new project, ideally set up to use an external editor or visual studio
Import a textured 3D object in a popular metaformat (eg. FBX)
Instance the object (textured) to the scene, attach a script to it and make a prefab then delete the object from the scene
Create a ‘game controller’ script that does any boilerplate housekeeping typical in AGE games, calls an initialization function that instances the prefab created above once to the scene, then goes to a game loop and loops happily there
Edit the script attached to the prefab created above so that it does something interesting in its game loop, such moving based on keystrokes and casting a ray to see if it’s about to collide with something
I get the impression that there may actually be examples of some/most of this stuff already out there on the AGE site. Thing is, I can’t find them. And besides, there’s much value to be derived from watching foundation stuff like this built from the ground up that can’t be had by parsing existing projects top down.
I know it’s a lot to ask, but the knowledge that you folks already familiar with AGE have, if shared in this simple way, could help us noobs, or at least this noob, immensely. I hope you can find that time to help.