I’m doing some tests with some Mixamo models. Mixamo can only output as a base mesh with bones and the animation files are separate.
Method 1: import the base model (fbx) and animations (fbx). Try to attach the animations to the base mesh in the AGE editor. No combination of fiddling will make this work. No animations will show up. In fact, the imported skeliton/animations don’t even show an animation available.
Method 2: Merge all the animations to the base mesh using Fragmotion and export a new fbx. This works fine. but I need to up-convert the fbx format from 2009 to 20012/13. This works fine too and inside the official Autodesk fbx conveter tool, I can see the mesh playing all the animations. However after importing to AGE, still no animations attached to mesh. This goes too for a collada file with the same animations. However the imported Collada file has the mesh positioned in the first frame of the first animation.
Is there any way I get my animated models into AGE?